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fh1805

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Everything posted by fh1805

  1. Lin, Here's an even simpler project that illustrates the point I'm trying to make. The project file was created as follows: - File...New...and give it the name RotateBug2 - Project Options...Effects... and turn off all effects so that all transitions are "Quick" - add Black Slide, Background slide and Black Slide in that order - check that everything looks OK in the Slide List, the Timeline and on each image in the O&A window - It does! - from the Slide List, select slide number 2 - into O&A - click on the O&A timeline near the right hand side but inside the slide duration area and add a keyframe setting its offset to 7000 millisecs (i.e. at the end of the slide) - check the start and end keyframes for this slide show correctly both visually and via the timestamps in their "flags" - They do! - Add the Yellow Grad image as a child of the main image - Resize the Yellow image to 25% zoom - Select the background object - Select the endpoint keyframe - Select the Yellow object and create keyframe here - Set Rotate for this keyframe to be 360 degrees - Ensure that the Yellow image is the selected object and click on the O&A timeline at about one-third way along - Create a keypoint here - Set the keypoint time to 3500 (i.e. the mid-point for which the rotate value should be 180) The Rotate value does not change to reflect the new keyframe value. It does not show 180 degrees but the number of degrees associated with where I clicked (and as far as I'm concerned this is a totally random value). The question remains: how do I position a keyframe at a precise point along this timeline, measured to within less than 30 milliseconds of error, and have that keyframe pick up the correct rotate value for that precise offset? I can add a keyframe at a precise offset (by keying in the time offset that I want) I can pick up a correct rotate value (by clicking on the O&A timeline) But I cannot do both at once!!!!!! regards, Peter RotateBug2_Aug25_2008_20_09_13.zip
  2. Geoff, It sounds as though there was a parent-child relationship between the two objects. When you add the second object you need to ensure that the first object is not selected in the "Objects" part of the O&A panels (i.e. there is no shading of any colour behind the original item.) regards, Peter
  3. Lin, I agree it's very easy to get a keyframe at a precise point by keying in the value into the box on the O&A Animation tab. But it is impossible to get this keyframe to have the correct rotate setting unless you either get very lucky and hit the spot "dead-on" with the mouse-click or do some horrendously complicated mathematics to arrive at the answer. The problem isn't with the half-way keyframe of the example (15000ms equates to -720 degrees of rotation; I don't even need a pocket calculator for that one!) But what rotation will have been achieved at 4500ms into a 30second slide? and at 4550 and 4575 and all the other keyframes I need to place with precise accuracy as to both time and amount of rotation There may well be a secondary problem with the keyframes being placed too close together for the calculation engine to keep up. But right now, I've got a primary problem in that I cannot even set the keyframes with the total accuracy that I need. regards, Peter
  4. Hi everyone, It's nice to have this "technical" feedback (it was an important part of what I was after) but I'd like some thoughts on the actual content too! Peter
  5. Xaver, I've now extracted the "brown wheel" from the "Kaleidoscope" sequence and built a simple three-slide sequence. Please read the ReadMe document included in the zip file and then follow the instructions. The problem is not one that I can readily explain by producing an example of it but I hope that the simple sequence and the instructions will enable you to understand what my problem is. RotateBug_Aug25_2008_16_49_04.zip regards, Peter
  6. Xaver, I'll put something together this evening and post it. Who knows, in trying to set up the example I might even find the answer! regards, Peter
  7. Ken, I've just downloaded from MediaFire and it ran OK on the same PC I used to build it. So the MediaFire file copy isn't corrupted. Can only suggest you try another download - if you really want to go through the hassle again (I'll understand if you decline to take it any further). I mis-led you in my previous post. The heaviest animation has been and gone before the one minute 18 second mark - so I'm even more puzzled. Peter
  8. Ken, I'm a little bit baffled by what you're encountering. At that point the animation hasn't got anywhere near its most complex. That comes when we get to the wheel rotating in the centre and the twelve little wheels around it. I wonder if there's something amiss with the copy of the exe on MediaFire. Leave it with me a while and I'll download the file back to my system and see what I get. Be back soon! Peter
  9. I'm now in the midst of "polishing" the sequence called "Kaleidoscope" (see my post under the "Sequences" forum) and have hit a problem. At one point I have the large brown wheel rotating through 1440 degrees anti-clockwise over a period of about 33-34 seconds. At four points in this rotation, timed precisely to fit with the music, I need to set a triplet of keyframe time points, the members of each triplet being about 25ms apart. I have not yet found a reliable way of doing this. I have tried producing a simplified sequence of just: black slide, background, black slide with the brown wheel added to the middle slide. If I set a keyframe for the wheel at the end of the middle image and assign -1440 rotate to this the wheel rotates smoothly throughout the 34 seconds I've assigned to the middle slide. If I then insert a keyframe point and give it the specific offset I need (which for the first of the triplets is 4500 ms into the image), I cannot guarantee that it will have the correct value assigned to rotation. Sometimes it does seem to assign the correct value and sometimes it doesn't. Does anybody have a technique for inserting keyframe points into a long running rotation that guaratees to pick up the exact state of rotation at that particular time offset and with a precision of at least 25ms? regards, Peter
  10. Ken, I think, perhaps, your PC is unable to cope with the graphic demand. This is exactly the sort of thing I wanted to find out. I've run the exe on three systems so far: my desktop and two Acer laptops - all with no hiccups. I've another problem with the sequence which I'm going to raise in the PTE main forum: I cannot find a way of injecting keyframes in a long rotation so that they pick up the state of rotation as at the time offset value that I key into the Keyframe Time field. I cannot position the keyframes visually as I'm needing them only 25ms apart in some cases. regards, Peter
  11. Tony, By all means e-mail me with a specific question about Audacity. I don't guarantee to know the answer! I use the Zoom H4 with just its in-built stereo microphones and, so far, it hasn't let me down. It has two jacks for plug-in microphones so you have both options open to you. regards, Peter
  12. Hi folks, The link below takes you to a piece of "work in progress". It's the first rough build of a sequence that has no photographs in it, no voice-over, no sound effects. Just an idea that has been prompted by the music and then realized using Pictures-to-EXE. It has taken about 12 hours of fairly intensive effort to get to this stage. Along the way I had four "Out of memory" conditions when I asked PTE to make too many edits, too quickly and it ran out of space to hold the "Undo" data. Thankfully I was saving fairly frequently so never had to step too far back: although on one of the occasions it did delete the .pte file as I tried to close everything down. I also had to change design at one point because I exceeded the ability of my nVidia GeForce 8400 graphics card to handle the animation I was asking for. Interestingly, the animation I wanted played through fine in the O&A window and in the mini-player - but not in full Preview or as an exe. I'm aware that the sequence needs some "polishing": tightening up the animation to the music at some points, for example. However, I'd welcome all feedback - good and bad. Kaleidoscope.zip: http://www.mediafire.com/?sharekey=7836f6f...8365492a3e39a71 regards, Peter
  13. Hi John, You live in Scotland, so I am presuming (possibly erroneously) that you are a Scot. Where's the problem? You go with the lowest cost option, don't you? Just as I, as a Yorkshireman, would have done had the H2 been available when I bought the H4. Seriously, I have heard verbal reports about the H2 and they were all good. However, my only experience is with the H4 - and it impresses me no end! I posted this link a while back: http://www.mediafire.com/?4gdwi2bdn1l It's an ambience recording built up from tracks made at a nature reserve. The tracks were the very first I ever made with the H4. This link: http://www.mediafire.com/?4tn2fbgu0jz is to a sequence I built on which the voice-over was done using the H4. regards, Peter
  14. Tony, There are basically two kinds of microphone: - omni-directional - will pick up sounds from almost the complete sphere around the mike. - directional - have a "cone of acceptance" from which sound is picked up (usually no more than the front hemisphere) If you are going down the microphone route then you want a directional one with a cone of acceptance around 60degrees (any narrower than this and it is difficult keeping your mouth in the "sweet spot" of the mike. A directional mike will help enormously in reducing the pick up of unwanted sound. You will still have to deal with the problems of unwanted pickup of EMF within the PC if you are still thinking of recording via the Line In/Mic In jacks on the PC. If this is your intended route then choose the jacks that are part of the soundcard baseplate rather than any extra jacks on the front casing. The jacks on the card have got the minimum of "aerial" length and so will pick up less unwanted EMF. Hope you find a solution that works for you and at the quality you want it to have. Don't under-estimate the challenges that you have set yourself. You're in for a period of frustration and elation in roughly equal measure as you travel along the learning curve. AV with voice-over is a whole new ball game and whole set of new skills to learn. The end result will be worth it, so persevere! regards, Peter
  15. Hi Walker, I've added my replies in the quote of your post below. regards, Peter
  16. You can go to Photoshop (or whatever editor software is file associated with jpg and png files) simply by right-clicking on the desired slide and then "Open picture" from the pop-up menu. Alternatively, select the slide and Ctrl+W. You can specify your chosen sound editor via "View...Advanced Options... Path and name of sound editor" but I cannot find a way of making anything happen with this info. The obvious way, to me, would be to right-click the music item in "Project Options...Music" tab and then have a pop-up which included "Edit music". regards, Peter
  17. Hi all, Anything that connects via a USB port is likely to produce a clean recording because the data will be getting captured "outboard" of the PC and then uploaded as a data file. I know nothing against the USB microphones except, as I understand it, that they cannot do an outdoor recording at an event unless you take the PC with you. I find it hard enough doing the photography (with my Nikon D70) and the sound recording (with the Zoom H4) without the extra hassle of having to lug around a laptop as well. As a studio mike, the one mentioned by John Leslie sounds (pardon the pun!) an excellent option. But for location recording I feel that you need a unit such as the Zoom H4 or the Edirol R-09. regards, Peter
  18. Hi Tony, Ken got in before me! I have posted at some length on several occasions about voice-over recording. If you are going to be using Audacity you might be interested in this thread: http://www.picturestoexe.com/forums/index.php?showtopic=7979 And for some background on voice-over work, this one: http://www.picturestoexe.com/forums/index.php?showtopic=8003 The problem with trying to record into the PC is that you are operating in an "audio-signal hostile" environment. There are the power supplies, the processors, the cooling fans, the hard-disks, the CD/DVD drive, etc. - all capable of generating unwanted electro-magnetic frequencies (EMF). And running from the Line In jack to the sound card through all of this clutter is a signal cable of dubious shielding quality. The cable has the potential to act as an radio aerial and will pick up these unwanted noises. The soundcard then does its job and amplifies the signal - and of course that includes the noise! My personal opinion is that it is impossible to get good quality recordings by driving the signal in through the PC's input jacks. I've chosen to use a battery-powered, solid-state digital sound recorder - the Zoom H4 (it also has a little brother, the H2, but that hadn't been released when I bought my unit). The benefits of such a device are: - It's battery-powered - so no mains hum - It's solid-state - so no mechanical noise - It records in WAV or MP3 format (my choice is WAV) - It connects to the PC via a USB cable at which point its SD memory card is seen as just another device and the files can be transferred to the hard-disk via normal "drag and drop" with no file conversion software to modify the signal. I don't know whether you subscribe to the RPS AV Group's magazine "AV News" (you don't have to be an RPS member) but it is likely that the next issue will carry an article by myself about my experiences with the Zoom H4 (the editors have got all the material, so the ball's in their court now). The H4 was a touch pricy at £250 but I think the H2 retails at about £150-170 - not much more than you would pay for a new lens for your camera. You probably end up paying that sort of price for a good quality mike anyway. Although I cannot release the text of my article until after publication day, what I can say is that I keep setting the H4 new challenges - and it rises to the occasion every time. I am really impressed with it. regards, Peter
  19. In a sense you are right: the hardware can be a limiting factor. And therefore the sequence needs to be built taking that into account. A CD is just about the worst media on which you could store a PTE sequence - from the point of view of speed of access. A USB memory device is a much better option - it is only marginally slower than your hard-drive. I don't have any detailed technical information to hand to give precise numbers but if Brian (userid =Conflow) reads this post I'm sure he'll be able to give us all the precise details. I would think that all computers these days buffer their data. By this I mean that the data from, let's say, your hard-drive is read into an area of memory called a cache. The operating system will keep the most recently referenced/most frequently referenced data in the cache in order to improve access times and thus give you, the user, a quicker response. This cache is not infinite in size. Some of it may exist in the disk controller hardware; some of it may exist in main memory. So, if your system is at all memory constrained you will suffer a performance level that is sub-optimal because you cache will be constrained in size, too. Also, when your file is read into memory the first time around there may well be a virus check run on it. If, on the second run, the file is still in memory/cache the virus check might not take place again. By keeping the file size no larger than absolutely necessary you reduce the impact of these, and other, adverse factors. regards, Peter
  20. This has my support. I can see at least two ways of doing it from the user's point of view: 1 - the ability to open multiple projects in the one instance of PTE (just like opening multiple images in Photoshop) and then be able to copy and paste from one project to another 2 - the ability to have multiple instances of PTE active at once (already exists) with the ability to copy and paste from one instance to another (not currently possible) Personally, I'd prefer the second option. regards, Peter
  21. LeRoy, I go along with John on this; it sounds as though your image files are too large for the available resources in your PC. I've been using PTE for three years now; and I have never encountered anything like this problem except when using deliberately large files during attempts to recreate problems reported by other members of the forum. What size (in pixels by pixels) are your images, typically? regards, Peter
  22. Xaver, I agree entirely with you! Why not open a new suggestion yourself in the "Ideas" forum? regards, Peter
  23. Nettleton, You don't have to Preview from the beginning every time. In the main PTE window, on the lower toolbar and between the Preview and Video buttons is a small button. If you select your start slide and click on this the sequence will preview from the selected slide. regards, Peter
  24. DaveG, The BlackSlide project file is redundant in my final workaround. Sorry if I confused you by leaving it in the zip file. That was an oversight on my part. regards, Peter
  25. Xaver, I'm in agreement with you on this. I was merely pointing out to Nettleton that what he/she wanted to achieve was possible. I agree with you that being able to see the waveform when positioning transitions - and animated objects too - is highly desirable and therefore adding the sound via Project Options...Music tab is the better option (even though, at present, we cannot see the waveform in the objects window). regards, Peter
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