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CorVdK

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Everything posted by CorVdK

  1. To thedom and Ken Cox, Second try. Thanks for your interest. Sorry for any inconvenience. Greetings, Cor
  2. Hello, These is some strange behavior with the "Set Defaults" button in "Project Options - Music" of PTE 6.5 Beta 6. Pressing the "Set Defaults" button, removes every input, but after that the screen freezes completely (buttons are not working anymore). One has to leave the window and reopen it to continue. In PTE v6 it is still possible to make an other choise with the button "Add music". before after Greetings, Cor
  3. My opinion: Working on a project, saving it, reopening it: The project must show with the last used settings. Starting a new project: The program must start with "basic" settings, ex. among others "Horizontal View" or "Classic View". Greetings, Cor
  4. Hello Argo, I have no problem in PTE v6 with the TTF fonts. Not with Algiers, not with Bard. See screenshot Bard: Greetings, Cor
  5. CorVdK

    JPD

    Really a sad day! All my sympathy to his wife, children and family. Jean-Pierre was an incredible talent with an analytic mind. I've learned a lot of his contributions to this forum and the forum Diapositif which he was the inspirer. His contribution to the development of PTE has been enormous. Regards Cor
  6. Hello to All, I hope it will be not like that! Automatic reducing in volume when the commentary comes in is impossible, maybe technically possible, but not on a creative way. Every piece of music is different, I'm not even talking about volume, where to fade in/out, a linear fade, drag up to create a quick, smooth logarithmic fade, or drag down to create a long, smooth exponential fade, etc. The reducing in volume must be done manually adaptable, specially with narration. I'm sorry to say, but this kind of automation will never work with a voice over. You will always have problems to link the music in a proper way with your voice over. Your fade will always come too early or too late. Why always want automation? AV is not band work. To create dynamic mixes, it is best to use keyframes in the tracks. With the keyframes, linear transitions can create a smooth, gradual change in the music, and bring the narration volume in a right way. I hope that Igor will take the right decision about this mather. Greetings, Cor
  7. Hello Lin, Just for info, I have: HP core 2 quad Q6600 2,4 Ghz with 3 Gig of system RAM Greetings, Cor
  8. Hello Lin, I played your show 3 times. The only visual problem I see is a slight speed difference in the snow falling just after a zoom-in, but only for max. one second. Config.: HP core 2 quad Q6600 2,4 Ghz Geforce 8600 GT 512 MB So when the show crashed completely with an overclocked 8600 GT there must be something else involved I think. Greetings, Cor
  9. No problem Peter. Maybe I continue to use Audacity anyway, because I'm so used to it over time. Greetings, Cor
  10. Hello Xaver, I like your proposal. It's very visual. Maybe it's possible to put the timeline and the tracks on a slightly visible and fine grid. Then the tracks at the bottom could also easily be synchronized. Greetings, Cor
  11. My pleasure Peter. I totaly agree about your proposal. Indeed, it would be fantastic if all the features of Audacity should be integrated in PTE. Because it's rather nice to do some editing directly, for instance, to the voice-over. But let's see how far Igor will go. Greetings, Cor
  12. Hello yachtsman1, Sorry for the problem with the link. I just made a new link, it must be working now. Thanks for your interest. Cor
  13. Hello to all, I also agree that PTE needs sound improvements. During a long time it's a point of discussion. But why re-invent the wheel? Many users of PTE also use Audacity. This free program has all we need to make a perfect soundmix, do some adjustments and even achieve perfect synchronization with PTE. A few years now I use PTE with Audacity and achieve a perfect synchronization with the Label Tracks. It seems that nobody else use them. So far I did not see any comment about it on this forum. I am not a programmer but it is maybe possible to link PTE with Audacity with some type of module to become a better use of the Label Tracks in Audacity. So for those interested in the capabilities of Label Tracks, I adapted the chapter of the Audacity manual to show some explanations about the potential with PTE: Link 1: PTE Audacity - Label Tracks Link 2: PTE Audacity - Label Tracks Maybe this is for some a rather primitive method, but for the time being maybe usefull for some members to achieve a perfect synchronization with PTE and Audacity. Just try, Cor
  14. Thanks Igor & all the members of the PTE development team, for a fantastic tool that brings so much pleasure to so many users. And what a coincidence, the official release of version 6 on my anniversary, it's an extra gift for me. Cor
  15. Hello, Bonjour Jean-Pierre, Very clear explanation of the observation point parameters. I have been reading also the mail of Jean-Cyprien on the Diapositif forum. Count me in to support your proposal. Thanks, Cor
  16. Hello Igor, About PTE version 6.0 beta 20: There are still some problems with the lay-out of the Project Options frame in the Dutch language. See the screenshots of the "Main" and "Advanced" frames. Also problems in the German and Polish languages. In the English language everything is fine. Thanks and greetings, Cor
  17. Hello Shaun, As Dave said: "iTunes uses Apple Audio Codec (AAC) proprietary files and if your library has been converted to AAC, PTE will not recognize them." I hope that your friend did not convert all your music files to AAC (or AIFF). First, thats no problem with iTunes, you can play your files, but you can not use them in PTE. Second, there is a solution, if you want to spend some time with it: Here we go. Make a copy of your music files in a safe place on your HD (or desktop HD). You find your music files under "My Music/iTunes". It could be a big one, all is depending on how many music files you have (make also a copy of the Artwork & the Library files). All this to play safe and keep your original music files in place. Do the converting with the duplicates. CHOOSE THE MP3 ENCODER: In the iTunes program go to the "Edit" menu /Preferences/General. Next to "When you insert a CD:", click on the button "Import Settings". In "Import Settings" click "Import Using", choose "MP3 Encoder". Choose the quality you want to convert your music files in, you can go just as far as 320 kbps. Click OK. IF YOU WANT WMA FILES TO BE CONVERTED: In the "File" menu, go to "Add folder to library..." and click on it, a window opens "Add to Library". Go to the place on your HD where you stored the duplicate music files (look for the folder you want the music to be converted in mp3). You have to find the path by clicking on the left "Computer" and then the path, something like ".../Music/iTunes/iTunes Music". Click on the folder name of your choice, the folder will be selected. Click on the button "Select Folder". iTunes will ask you to convert all the music files in that folder to mp3. Confirm, and you are done. Repeat to convert other WMA files. CREATING YOUR OWN MP3 CD You can use iTunes to create CDs of music in MP3 format. Before you burn a CD, you need to create a playlist containing the songs you want on the CD. You can store more than 12 hours of music, or about 150 songs, on a 650 MB CD-R disc. (You can see the size of the selected playlist at the bottom of the iTunes window.) All depends of the quality you have choosen 128 - 320 kbps. You can use a CD-RW disc. To create an MP3 CD: Select the playlist containing the songs you want to burn to the CD, and make sure all the songs you want to include have a checkmark beside them.Insert a blank disc and click Burn Disc.Select MP3 CD as the Disc Format and click Burn.Now you can use the CD to copy this mp3 music in the folder of PTE. IMPORTANT: If your playlist includes songs purchased from the iTunes Store (in M4P format), they aren't burned to the CD. The M4P files are protected. Hope this helps. Greetings, Cor
  18. Hello, Bonjour Jean-Cyprien, The link is not working for me, because I'm not a member of the site. The only thing I can see is: Désolé, mais vous n'êtes pas autorisé à télécharger ce fichier joint Greetings, Cor
  19. Here is the screenshot: Greetings, Cor
  20. Hello Igor, About PTE version 6.0 beta 17: There is something wrong with the frame of Project Options. It's to small in the Dutch, German and Spanish languages. The buttons are not completely visible. In the English language everything is fine. Thanks and greetings, Cor
  21. Hello again Xaver, Thanks for the clarification. Glad that I am on the right track. Greetings, Cor
  22. Hello Xaver, Thanks for the explanation. Do I have it right when I see: Frame, second keypoint: 1) pushing the arrows of the zoom effect: both pictures are showing bigger or smaller, but are showing the same surface. 2) pushing the arrows of the 3D Z position: both pictures are showing bigger or smaller, but the picture at the back is showing more or less depending the perspective. Greetings, Cor
  23. Hello again Gary, This is the definition and description of the differences about software mode and hardware mode, see the manual of PTE: Hardware Acceleration is the use of hardware to perform some function faster than it is possible in software running on the normal. Normally, processors are sequential, and instructions are executed one by one. Various techniques are used to improve performance; hardware acceleration is one of them. The main difference between hardware and software is concurrency, allowing hardware to be much faster than software. Hardware accelerators are designed for computationally intensive software code. Depending upon granularity, hardware acceleration can vary from a small functional unit to a large functional block like motion estimation in MPEG2. Greetings, Cor
  24. Hello Gary, Yes, it's a lot about the graphics card. You can read some info from Wikipedia, the free encyclopedia. Direct3D is part of Microsoft's DirectX API. Direct3D is only available for Microsoft's various Windows operating systems (Windows 95 and above) and in the open source software Wine. It is the base for the graphics API on the Xbox and Xbox 360 console systems. Direct3D is used to render three dimensional graphics in applications where performance is important, such as games. Direct3D also allows applications to run fullscreen instead of embedded in a window, though they can still run in a window if programmed for that feature. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including z-buffering, anti-aliasing, alpha blending, mipmapping, atmospheric effects, and perspective-correct texture mapping. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media titles.Direct3D is a 3D API. That is, it contains many commands for 3D rendering; however, since version 8, Direct3D has superseded the old DirectDraw framework and also taken responsibility for the rendering of 2D graphics.[1] Microsoft strives to continually update Direct3D to support the latest technology available on 3D graphics cards. Direct3D offers full vertex software emulation but no pixel software emulation for features not available in hardware. For example, if software programmed using Direct3D requires pixel shaders and the video card on the user's computer does not support that feature, Direct3D will not emulate it, although it will compute and render the polygons and textures of the 3D models, albeit at a usually degraded quality and performance compared to the hardware equivalent. The API does include a Reference Rasterizer (or REF device), which emulates a generic graphics card in software, although it is too slow for most real-time 3D applications and is typically only used for debugging. A new real-time software rasterizer, WARP, designed to emulate complete feature set of Direct3D 10.1, will be included with Windows 7; its performance is said to be on par with lower-end 3D cards. Direct3D's main competitor is OpenGL. And about the History too (see link History). Greetings, Cor
  25. Hello Xaver, I have tried in our club evenings to run the shows of m-objects and ProShow Producer, via PTE <Customize Slide> <Main> "Advanced Options" path to the "Run external application" with no problems. As long as it is an "EXE" everything is working fine. Greetings, Cor
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