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When we map a straight line on a sphere, we expect to see a curved line. It may even have knees, but it should remain continuous (which isn't the case here). The problem is that it is hard (if not impossible) to approximate a sphere using rectangles. This is the reason why I, when dealing with panoramas, restricted myself to the cylindrical case, which can be handled easily.

Posted
8 hours ago, jt49 said:

The problem is that it is hard (if not impossible) to approximate a sphere using rectangles.

You cannot embrace the immensity. © This style has certain limitations for applying to multiple lines. But it is quite suitable for other purposes.

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