Lin Evans Posted September 3, 2008 Report Posted September 3, 2008 Small - about 3 meg... ??http://www.learntomakeslideshows.net/sampl...gbirdflight.zip (improved version) 9:03 pm MTLin Quote
Tomuk Posted September 3, 2008 Report Posted September 3, 2008 Lin,Brilliant job, loved the movement, wouldn't it be fun to animate the head slightly, it would be very easy to do and would be great fun producing.Having said that, as it stands it's still a top notch effect.Tom Quote
LumenLux Posted September 3, 2008 Report Posted September 3, 2008 Bravo Lin, another fine display of technique than can be useful.Having been recently trying shots of similar hummers, I like your slow-enough-to-see wing speed. Now, if you want to add more drama to the action - Take some shots from your stock, (or use mine) of the Rufous variety that incessantly chase away the other species from the food source! And - I suppose you could have the elusvie bird be a moving target for a mouse-click in PTE to move onto the next game screen! Probably not a lure to "gamers" but could be fun for young folk or some of us older folk. Quote
Lin Evans Posted September 3, 2008 Author Report Posted September 3, 2008 Hi Guys,Thanks - fun playing with the little feathered "fiend" - LOL. Robert, that's a great idea - it would improve the hand/eye coordination of we old reprobates to have to chase around after the tiny flying "target" for a mouse click - HA.It would be fun to add some more animations to the humming bird, but this was a starting point to determine the expedient way to proceed. In doing this I learned some things about PTE which helps me make numerous tiny increments in keyframe timings.It's "MUCH" easier to set a time to something such as 60 seconds, do the automatic insertion of keyframes with the "plus" key which gives timings of a half second per keyframe so zero, 500, 1000, etc.,. Then if you want it much faster just change the time to 30 seconds or 10 seconds or whatever smaller display time and check "scale keyframe in objects" (on time change). This way you get precise increments very close together. So if you "really" wanted 60 seconds but wanted the keframes separated by say 1/8th seconds you would just start with 240 seconds and put in all keyframes then change the time to 60 seconds with "scale keyframe in objects" checked and you're there!LinBravo Lin, another fine display of technique than can be useful.Having been recently trying shots of similar hummers, I like your slow-enough-to-see wing speed. Now, if you want to add more drama to the action - Take some shots from your stock, (or use mine) of the Rufous variety that incessantly chase away the other species from the food source! And - I suppose you could have the elusvie bird be a moving target for a mouse-click in PTE to move onto the next game screen! Probably not a lure to "gamers" but could be fun for young folk or some of us older folk. Quote
Lin Evans Posted September 5, 2008 Author Report Posted September 5, 2008 Hi Tom,Just for you! Just a "little" head movement and closer look.... about 3 meg....http://www.learntomakeslideshows.net/sampl...eadmovement.zipBest regards,LinLin,Brilliant job, loved the movement, wouldn't it be fun to animate the head slightly, it would be very easy to do and would be great fun producing.Having said that, as it stands it's still a top notch effect.Tom Quote
Tomuk Posted September 5, 2008 Report Posted September 5, 2008 Hi Tom,Just for you! Just a "little" head movement and closer look.... about 3 meg....http://www.learntomakeslideshows.net/sampl...eadmovement.zipBest regards,LinTop Drawer Lin,Now how about a little tail lifting to round it off, LOL.Tom Quote
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